InterPlay

Interactive games for children, schools, and group learning

Simple traditional and cooperative games that support participation, movement, attention, confidence, and social interaction.

A simple multilingual presentation page for schools, workshops, and children’s groups.

Explore the games

About the project

InterPlay offers simple, human-centered interactive games for schools, children’s groups, workshops, and learning spaces. The focus is not on screens, but on movement, language, teamwork, memory, observation, and participation.

These activities can be adapted for different age groups and used in multilingual, multicultural, and inclusive settings.

Selected games

Hidden Leader

One child secretly leads a group by changing simple movements while the others copy. Another player tries to identify the hidden leader.

Recommended ages: 6–12

Benefits: Observation, attention, non-verbal communication, group awareness.

Carpet Flip Challenge

A small group stands on a mat or blanket and must turn it over together without stepping off.

Recommended ages: 8–14

Benefits: Problem-solving, cooperation, initiative, leadership, patience.

Memory Card Matching

Players turn over cards and try to find matching pairs.

Recommended ages: 5–10

Benefits: Memory, focus, visual attention, turn-taking, calm concentration.

Five Stones

A traditional hand game using small stones, based on rhythm, precision, and hand-eye coordination.

Recommended ages: 7–14

Benefits: Fine motor skills, timing, focus, self-control, persistence.

Seven Stones

One team knocks down a stack of stones with a ball, then tries to rebuild it while the other team defends and tags players with the ball.

Recommended ages: 8–15

Benefits: Teamwork, strategy, coordination, courage, quick decisions.

Tag Line Game

Two teams face each other around a line. Players move, chase, and try to tag without losing position or timing.

Recommended ages: 7–14

Benefits: Reaction speed, body control, confidence, spatial awareness.

Step Guess Game

Children estimate a number of steps to reach a point or answer a movement challenge based on distance and counting.

Recommended ages: 6–12

Benefits: Counting, estimation, body awareness, decision-making, playful participation.

Hand Guess Game

One child hides their eyes while another lightly touches or taps a hand, and the player must guess who did it.

Recommended ages: 6–11

Benefits: Attention, memory, social awareness, listening, playful suspense.

Age suitability

Activities can be simplified for younger children or made more strategic for older groups. In most cases, games can be adapted by changing the rules, the number of players, the level of movement, and the length of the session.

The goal is not competition alone. The goal is participation, expression, social connection, and safe shared experience.

Psychological benefits

  • Supports attention and concentration
  • Encourages confidence and healthy initiative
  • Strengthens memory and observation
  • Helps children manage turn-taking and frustration
  • Creates safe opportunities for expression and participation

Social benefits

  • Builds teamwork and cooperation
  • Improves listening and non-verbal communication
  • Reduces isolation through shared group activity
  • Encourages inclusion across cultures and languages
  • Helps children understand rules, roles, and respect for others

Simple presentation for schools and groups

This website can serve as a first introduction to the project. Later, it can be expanded with a school offer, workshop formats, photos, a contact form, and downloadable material.

For now, the goal is clarity: who the service is for, what the games are, which ages they fit, and what educational value they offer.

The project can be presented in English, French, and German, making it easier to introduce to schools and partners in multilingual environments.

Contact: contact@susso.lu
Phone: +352 661 811 680